LootCrate 服务器箱子插件 | |
---|---|
![]() |
一个插件,奖励您的玩家投票,捐赠,以及更多! |
作 者 | A_Brave_Panda |
发布时间 | 2020年12月24日 |
支持核心 | Spigot | 原生版本 |
支持版本 | 1.16,1.17,1.18,1.19,1.20 |
插件详细介绍
🎁 LootCrate插件允许服务器管理员创建自定义的战利品箱,玩家可以通过消耗特定物品或货币来开启这些箱子,获得预设的奖励。插件支持多种奖励类型,包括物品、经验、金钱、命令执行等,并提供了丰富的配置选项,方便管理员灵活地定制战利品箱的内容和开启方式。
LootCrate是一个高度可配置的Minecraft插件,允许你创建自定义的战利品箱,玩家可以使用特定的钥匙或货币打开它们,获得各种奖励。
/lootcrate givekey [player] [crate] [amount]
- 给予玩家指定战利品箱的钥匙。/lootcrate reload
- 重载插件配置。/lootcrate create [name]
- 创建一个新的战利品箱。/lootcrate edit [crate]
- 编辑指定的战利品箱。/lootcrate delete [crate]
- 删除指定的战利品箱。/lootcrate list
- 列出所有战利品箱。/lootcrate open [crate]
- 使用GUI界面打开一个战利品箱。lootcrate.givekey
- 允许使用 /lootcrate givekey
指令。lootcrate.reload
- 允许使用 /lootcrate reload
指令。lootcrate.create
- 允许使用 /lootcrate create
指令。lootcrate.edit
- 允许使用 /lootcrate edit
指令。lootcrate.delete
- 允许使用 /lootcrate delete
指令。lootcrate.list
- 允许使用 /lootcrate list
指令。lootcrate.open
- 允许使用 /lootcrate open
指令。以下是一个战利品箱的配置示例:
# This is an example crate configuration file.
# All options are explained in detail below.
#
# crate-name: # The name of the crate. This is used in commands and file names.
# display-name: # The name of the crate that will be displayed in the GUI.
# key: # The item that will be used to open the crate.
# material: # The material of the key.
# data: # The data value of the key.
# name: # The name of the key.
# lore: # The lore of the key.
# open-type: # The type of opening. Possible values: KEY, MONEY
# open-value: # The value of the opening. This is the amount of money or the item id.
# items: # The items that will be given when the crate is opened.
# item-name: # The name of the item.
# material: # The material of the item.
# data: # The data value of the item.
# amount: # The amount of the item.
# name: # The name of the item.
# lore: # The lore of the item.
# chance: # The chance of the item being given.
# commands: # The commands that will be executed when the item is given.
# - 'say %player% got a diamond!'
# commands: # The commands that will be executed when the crate is opened.
# - 'broadcast %player% opened a crate!'
#
#
example-crate:
display-name: '&bExample Crate'
key:
material: TRIPWIRE_HOOK
data: 0
name: '&aExample Key'
lore:
- '&7This is an example key.'
open-type: KEY
open-value: 0
items:
diamond:
material: DIAMOND
data: 0
amount: 1
name: '&bDiamond'
lore:
- '&7This is a diamond.'
chance: 50
commands:
- 'say %player% got a diamond!'
iron:
material: IRON_INGOT
data: 0
amount: 5
name: '&fIron Ingot'
lore:
- '&7This is an iron ingot.'
chance: 100
commands:
- 'broadcast %player% opened a crate!'